Llanos & Libertadores

A Colonial Latin America-inspired campaign setting for a generically dungeoncrawlish RPG.


osr

  • Vice-Regency of the Mountains

    To the south lies a colony which, though it pays homage to Metropole as well, differs in many ways of note. It is mountainous, and dry, and conditions there are no good for growing cash crops, although native farming traditions have proven well productive even past the conquest. Where the land is not as good… Continue reading

  • The Assembly (pt. 2)

    The Universal Assembly shares its teachings of enlightenment with other faiths – in fact, it grew out of a tradition of enlightenment which it, indeed, universalized – but the structures it developed are its own. According to the Assembly, self-attempted enlightenment is possible, but highly unlikely, and wont to result in harm to self and… Continue reading

  • The Assembly (pt. 1)

    The great powers share something between them, be it a splinter or dissident path. It still informs the game of politics between powers, even in the colonies, where such issues of importance have, until recently, not normally reached. In the Colony, the Vice-Regent and great landowners may hold the titles to it, but they all… Continue reading

  • North – The Islands (pt. 2)

    Slave traders know the islands well, for the profits drawn from slave plantations are way too high to be dismissed by mere concerns of morality. Owners of plantations and mines drive their slaves to death, knowing that under such risks as are common in the islands, only in this way they may turn a profit… Continue reading

  • North – The Islands (pt. 1)

    The great powers all have their colonies, for sure, maintained as pawns against each other, for matters of prestige and trade. To the north of the Colony lies the sea, linking everything together. Out there, but upon the shores of the New World, lies a multitude of islands claimed by many of the great powers,… Continue reading

  • Metropole (pt. 2)

    Metropole is not the only kingdom out there, for there is plenty of space for a realm in the Old World, and yet the kings are never sated with the land they have. It is surrounded by a slew of others, all different to each other, yet in the end so much alike. Kings compete… Continue reading

  • Metropole (pt. 1)

    The Colony lies beyond the sea, far from Metropole, that many of its inhabitants think not of it as anything but a realm on its own. And yet, most are aware of the shadow the distant Metropole casts over their homeland. For if there is a colony, there must be a mother country as well,… Continue reading

  • The Western City

    The mountains and jungles divide the colony, but before the land on the other side becomes too distant for the Vice-Regent to maintain control, there is a caldera, set between the mountains on close side and unbroken jungle on the far. Within that caldera is where an odd sort of town has arisen. Against threats… Continue reading

  • The Coast

    If the river is the lifeblood of the colony, the artery binding the interior to the seats of power and through them further on to Metropole, then the coast should perhaps be likened to the skin and fingertips, the first to be touched by the external world, for all good and ill that may come… Continue reading

  • The Mountains

    The colony is partially separated in two by a mountain range which, going further south beyond the colonial borders, reaches only ever higher. Here, it is not yet as tall, but it provides an obstacle and a boon to transport, in varying ways at the same time. As the elevation rises, the woods grow thinner… Continue reading

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